Mobile Legends presence of new saint along with the coming fix 1.2.13.196.1. The legend is named Argus and plotted as a Fighter who will fight on the front lines.
As a Fighter, Argus has various abilities capable of keeping himself standing at the forefront while continuing to give harm to the enemy that goes into the range of his attacks. With the right equip and Emblem, Argus becomes a deadly conveyor and hard to kill.
Advantages
Have aptitude with good synergy.
Harm yield is quite large.
Difficult to kill especially when one on one.
Deficiency
Weak against disabler or nuke.
Does not have good sturdiness.
Skill Set
Warmonger
When Argus is exposed or generates harm, Demonic Blade will get a charge. When the charge is fully charged, Argus will attack twice quickly. Charge from Demonic Blade will fill up faster when HP Argus is low.
Demonic Grip
Argus pulls out a claw-shaped hook that will move straight through the follower or territory. This hook will stop when crashing into enemy saint or reach maximum distance.
Begitu kait ini berhenti atau mengenai target, target tersebut akan berhenti dan Argus akan langsung menerjang ke depan sambil melancarkan satu serangan.- Damag: 175/200/225/250/275/300 damage fisik
- Slash Damage: 125/150/175/200/225/250 damage fisik
- Cooldown: 12,5/12/11,5/11/10,5/10 detik
Evil Grip is Argus's portability expertise. This ability can be used for both offense and guard. When used for offense, you can use Demonic Grip to forge ahead of the enemy. Meanwhile,
when used for resistance, you can use Demonic Grip to escape from the
pursuit of the enemy by directing the Demonic Grip to an empty spot.
As
you leap forward Argus can pierce the hindrance level in front of him,
so the escape with the Demonic Grip is very effective when done in the
forest.
Demonic Blade
Argus stepped forward, jabbing his sword. Target affected by Demonic Blade will be affected by damage and curse effect for five seconds. When Argus pursues a target that is exposed to curse, Argus will get an increased speed of motion.
Damage: 400/440/480/520/560/600 physical damage
Cooldown: 10 seconds
Duration: 5 seconds
Demonic Blade became one of the sources of Argus's damage. Use the skill to provide additional damage, especially when the enemy is about to run away after losing a fight.
Eternal Evil
Argus will bring out its original form. As long as it is in its original form, Argus can not die and 40% of the damage that Argus generates will turn into HP when this skill runs out.
Cooldown: 80/65/50 sec
Duration: 5 seconds
HP Conversions: 40 percent
This skill makes Argus a hero that is hard to kill. The chance to survive for five seconds and regain some of the lost HP is very troublesome to anyone.
Some ways to counteract this skill is to isolate or hold Argus when he activates Eternal Evil. The last one is to use a character that has a very strong nuke so Argus does not have time to activate this skill.
Argus Battle Spell
For the affair of Battle Spell, Argus is very dependent on the outfits he will make. But we are very pleased with Insipire because it can be combined with Eternal Evil. In addition we sometimes use Retribution to speed up cultivating compositions.
Inspire
- Cooldown: 60 seconds
Eight attacks launched after the Battle Spell will ignore the enemy's physical defense by 25 points. Attack speed increased 55 percent and will last for five seconds
Retribution
- Cooldown: 30 seconds
Argus Emblem Set
The Set Emblem Set that is suitable for Argus use is the Physical Emblem Set which will provide increased physical assaults coupled with a slight addition to the Armor and HP parts.
Gear Build
Argus in this guide embraces high DPS and critical builds, so you will feel that Argus is quite fragile and similar to a glass canon build. For a small durability, Argus in this build will be able to kill every enemy he encounters in seconds.
1. Windtalker
Argus requires Windtalker to cultivate faster. Through the passive ability of Windtalker named Typhoon, Argus can hit three targets at once for every five fundamental assault. Ability Typhoon from Windtalker will synergize with passive expertise Warmonger.
As
a contender that often clashes with enemies at the forefront, the
ability to hit multiple targets at once is a value in addition to.
In
addition, an additional 25 percent attack speed, 20 motion velocity,
and a 20 percent critical chance, is a good enough status for the first
outfit to buy.
2. Swift Boots
Since the initial outfit is Wintalker, then Argus should save its gold especially in early amusement. Therefore for the affairs of Argus shoes should use the cheap Swift Boots. The addition of movement speeds of 40 and 15 percent of attack speed is sufficient for all Argus needs.
3. Haas’s Claw
This item provides an increase in physical as much as 75, in addition to 20 percent lifesteal. Passive Ability Insanity will add 10 percent lifesteal once HP users are under 40 percent.
Again this outfit synergize with one of Argus's expertise. For Haas' Claw, this expertise synergizes with Eternal Evil that will keep Argus from death for five seconds.
4. Berserker’s Fury
Again, this gear will strengthen every attack of Argus in the mid-diversion. The additional critical and harm possibilities generated by the critical attack will make Argus a terrible specter.
5. Scarlet Phantom
The Red Phantom again became the guarantor of the critical and critical velocity that Argus would launch. With 30 physical attack status, 40 percent attack speed and 10 percent critical likelihood, Argus will turn into a machine gun when receiving Scarlet Phantom.
6. Blade of Despair
the last gear of most saint that has DPS and high critical. From some of our experiences using Argus, sometimes we do not have time to buy Blade of Despair because the game is over.
Sharp edge of Despair will provide 130 physical attacks, 25 percent attack speed, and a 10 percent critical chance. The unique status of Blade of Despair will provide an additional 15 percent harm for targets affected by anomalous status.
Gameplay
Argus can choose any lane in the early game. But he will be a bit more superior when facing other melee hero one on one. This advantage is obtained through a combination of Warmonger and Eternal Evil skills.If your enemy is experienced, you can not engage just like that. You must anticipate every initiation done by your enemy with the various skills you have. For example, if the enemy chooses to isolate or escape when you activate Eternal Evil, then you should immediately disengage with Demonic Grip.Always pay attention to the enemy's movements, because Argus is quite feared in the current patch (1.2.13.196.1) that often becomes the target gank.When you have reached the mid game, with the help of equipment you buy you should have a very fast attack. You can join when war with your friends. Always pay attention to the enemy hero movements that have disable and nuke, because they will still make you the top priority of their skills.Do not let you just hooked for engage and become the main target of war. Leave this affair to the tank hero on your team. If they do initiation, you should be able to follow up or even target the support of enemies in the back row by utilizing Demonic Grip.The war process can run a little more relaxed when the enemy team growth is left behind when compared to your team. But you have to stay cautious, because you have a fairly low.Late game can be a kill party if you have completed all the equipment you need. If you activate Eternal Evil properly and without interruption, you will be like having an endless HP. But again, you have to be careful of enemy heroes who have disable skills because the hero can still thwart Eternal Evil skills.
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2 comments
Write commentsThx for the information, what a great article
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